Speed up of particular inefficient part related to motions.

For these standard motions, the viewer likes to very frequently
flood-call startMotion/stopMotion sometimes, which at the very
least needs a LLUUID lookup in a std::map. In particular, this
is done for two of them for every avatar in the sim every frame.
This code makes it possible to test if that makes sense by
merely doing a bit test.

Conflicts:
	indra/llcharacter/llkeyframemotion.h
This commit is contained in:
Aleric Inglewood
2013-12-03 04:41:12 +01:00
parent 61097dac72
commit 94b42e7a9b
25 changed files with 276 additions and 238 deletions

View File

@@ -67,7 +67,7 @@ public:
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLEmote(id); }
static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLEmote(id); }
public:
//-------------------------------------------------------------------------