Speed up of particular inefficient part related to motions.
For these standard motions, the viewer likes to very frequently flood-call startMotion/stopMotion sometimes, which at the very least needs a LLUUID lookup in a std::map. In particular, this is done for two of them for every avatar in the sim every frame. This code makes it possible to test if that makes sense by merely doing a bit test. Conflicts: indra/llcharacter/llkeyframemotion.h
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@@ -468,7 +468,7 @@ LLKeyframeMotion::~LLKeyframeMotion()
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//-----------------------------------------------------------------------------
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// create()
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//-----------------------------------------------------------------------------
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LLMotion *LLKeyframeMotion::create(const LLUUID &id)
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LLMotion* LLKeyframeMotion::create(LLUUID const& id, LLMotionController&)
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{
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return new LLKeyframeMotion(id);
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}
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