Sunshine catchup.
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@@ -728,8 +728,8 @@ void LLVOWLSky::updateStarColors()
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const F32 var = 0.15f;
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const F32 min = 0.5f; //0.75f;
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const F32 sunclose_max = 0.6f;
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const F32 sunclose_range = 1 - sunclose_max;
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//const F32 sunclose_max = 0.6f;
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//const F32 sunclose_range = 1 - sunclose_max;
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//F32 below_horizon = - llmin(0.0f, gSky.mVOSkyp->getToSunLast().mV[2]);
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//F32 brightness_factor = llmin(1.0f, below_horizon * 20);
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@@ -743,14 +743,14 @@ void LLVOWLSky::updateStarColors()
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U32 x;
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for (x = 0; x < getStarsNumVerts(); ++x)
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{
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F32 sundir_factor = 1;
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//F32 sundir_factor = 1;
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LLVector3 tostar = *v_p;
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tostar.normVec();
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const F32 how_close_to_sun = tostar * gSky.mVOSkyp->getToSunLast();
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if (how_close_to_sun > sunclose_max)
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{
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sundir_factor = (1 - how_close_to_sun) / sunclose_range;
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}
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//const F32 how_close_to_sun = tostar * gSky.mVOSkyp->getToSunLast();
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//if (how_close_to_sun > sunclose_max)
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//{
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// sundir_factor = (1 - how_close_to_sun) / sunclose_range;
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//}
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intensity = *(v_i);
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F32 alpha = v_c->mV[VALPHA] + (ll_frand() - 0.5f) * var * intensity;
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if (alpha < min * intensity)
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