Sunshine catchup.
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@@ -473,7 +473,7 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
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S32 vertex_count = 0;
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S32 i, x, y;
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S32 num_vertices, num_indices;
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S32 num_vertices;
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U32 render_stride = mLastStride;
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S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
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@@ -491,7 +491,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
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if (north_stride == render_stride)
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{
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num_vertices = 2 * length + 1;
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num_indices = length * 6 - 3;
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facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
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@@ -542,7 +541,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
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{
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// North stride is longer (has less vertices)
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num_vertices = length + length/2 + 1;
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num_indices = half_length*9 - 3;
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facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
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@@ -601,7 +599,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
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length = patch_size / north_stride;
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half_length = length / 2;
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num_vertices = length + half_length + 1;
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num_indices = 9*half_length - 3;
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facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
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@@ -672,7 +669,7 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
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{
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S32 i, x, y;
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S32 num_vertices, num_indices;
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S32 num_vertices;
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U32 render_stride = mLastStride;
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S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
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@@ -685,7 +682,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
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if (east_stride == render_stride)
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{
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num_vertices = 2 * length + 1;
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num_indices = length * 6 - 3;
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facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
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@@ -734,7 +730,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
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{
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// East stride is longer (has less vertices)
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num_vertices = length + half_length + 1;
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num_indices = half_length*9 - 3;
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facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
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@@ -789,7 +784,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
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length = patch_size / east_stride;
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half_length = length / 2;
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num_vertices = length + length/2 + 1;
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num_indices = 9*(length/2) - 3;
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facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
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