Enable layer debugging outside of god mode
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@@ -2478,8 +2478,8 @@ class LLAvatarEnableDebug : public view_listener_t
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{
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{
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bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
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bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
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{
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{
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bool new_value = gAgent.isGodlike();
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//bool new_value = gAgent.isGodlike();
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gMenuHolder->findControl(userdata["control"].asString())->setValue(new_value);
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//gMenuHolder->findControl(userdata["control"].asString())->setValue(new_value);
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return true;
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return true;
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}
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}
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};
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};
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@@ -41,10 +41,8 @@
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<on_click function="Avatar.Eject" />
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<on_click function="Avatar.Eject" />
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<on_enable function="Avatar.EnableFreezeEject" />
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<on_enable function="Avatar.EnableFreezeEject" />
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</menu_item_call>
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</menu_item_call>
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<menu_item_call enabled="false" label="Debug..." mouse_opaque="true" name="Debug...">
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<menu_item_call enabled="true" label="Debug..." mouse_opaque="true" name="Debug Layers">
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<on_click function="Avatar.Debug" />
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<on_click function="Avatar.Debug" />
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<on_visible function="Avatar.VisibleDebug" />
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<on_enable function="Avatar.EnableDebug" />
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</menu_item_call>
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</menu_item_call>
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<menu_item_call enabled="true" label="Inspect" mouse_opaque="true" name="Object Inspect">
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<menu_item_call enabled="true" label="Inspect" mouse_opaque="true" name="Object Inspect">
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<on_click function="Object.Inspect" />
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<on_click function="Object.Inspect" />
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