Fix the UI Warnings in LLFloaterModelPreview
Adds the green check and red x icons Adds Price Breakdown text to the mesh upload floater, quite useful! Removes useless ui element references in only code Comments out ui element references in only code that we don't have and don't have a clear place
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@@ -726,8 +726,10 @@ void LLFloaterModelPreview::draw()
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}
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}
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/* Singu Note: Dummy views and what for?
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childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
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childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
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*/
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if (mModelPreview)
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{
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@@ -1155,7 +1157,7 @@ void LLFloaterModelPreview::initDecompControls()
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mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
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//llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
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LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name);
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LLCheckBoxCtrl* check_box = findChild<LLCheckBoxCtrl>(name);
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if (check_box)
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{
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check_box->setValue(param[i].mDefault.mBool);
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@@ -3710,7 +3712,6 @@ void LLModelPreview::loadModelCallback(S32 lod)
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mLoading = false;
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if (mFMP)
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{
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mFMP->getChild<LLCheckBoxCtrl>("confirm_checkbox")->set(FALSE);
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if (!mBaseModel.empty())
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{
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if (mFMP->getChild<LLUICtrl>("description_form")->getValue().asString().empty())
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@@ -4193,7 +4194,9 @@ void LLModelPreview::updateStatusMessages()
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}
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}
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/* Singu Note: Dummy views and what for?
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mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
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*/
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std::string mesh_status_na = mFMP->getString("mesh_status_na");
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@@ -5524,12 +5527,6 @@ void LLModelPreview::setPreviewLOD(S32 lod)
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combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
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mFMP->childSetText("lod_file_" + lod_name[mPreviewLOD], mLODFile[mPreviewLOD]);
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LLComboBox* combo_box2 = mFMP->getChild<LLComboBox>("preview_lod_combo2");
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combo_box2->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
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LLComboBox* combo_box3 = mFMP->getChild<LLComboBox>("preview_lod_combo3");
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combo_box3->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
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LLColor4 highlight_color = LLUI::sColorsGroup->getColor("MeshImportTableHighlightColor");
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LLColor4 normal_color = LLUI::sColorsGroup->getColor("MeshImportTableNormalColor");
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