Start up crash of LLErrorThread due to corrupt map in CheckLevelMap
Wrapped gSettings and the global objects returned by Settings::get() and Globals::get() in AIThreadSafe, forcing thread-safe access. This solves the problem of possible corruption of the various LevelMap's in LLError::Settings due to thread unsafe accesses.
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@@ -122,7 +122,7 @@ public:
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const std::string& getComment() const { return mComment; }
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eControlType type() { return mType; }
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bool isType(eControlType tp) { return tp == mType; }
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bool isType(eControlType tp) const { return tp == mType; }
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void resetToDefault(bool fire_signal = false);
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@@ -153,7 +153,8 @@ public:
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bool isCOA() const { return mIsCOA; }
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bool isCOAParent() const { return mIsCOAParent; }
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LLControlVariable *getCOAConnection() const { return mCOAConnectedVar; }
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LLControlVariable *getCOAActive();
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LLControlVariable* getCOAActive();
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LLControlVariable const* getCOAActive() const;
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void setIsCOA(bool IsCOA) { mIsCOA=IsCOA; }
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void setCOAConnect(LLControlVariable *pConnect, bool IsParent)
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{
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@@ -185,7 +186,8 @@ public:
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~LLControlGroup();
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void cleanup();
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LLPointer<LLControlVariable> getControl(const std::string& name);
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LLControlVariable* getControl(std::string const& name);
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LLControlVariable const* getControl(std::string const& name) const;
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struct ApplyFunctor
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{
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@@ -210,7 +212,7 @@ public:
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std::string findString(const std::string& name);
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std::string getString(const std::string& name);
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std::string getString(const std::string& name) const;
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LLWString getWString(const std::string& name);
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std::string getText(const std::string& name);
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LLVector3 getVector3(const std::string& name);
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@@ -245,7 +247,7 @@ public:
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void setValue(const std::string& name, const LLSD& val);
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BOOL controlExists(const std::string& name);
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BOOL controlExists(const std::string& name) const;
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// Returns number of controls loaded, 0 if failed
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// If require_declaration is false, will auto-declare controls it finds
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