Boost::unordered is better than std::unordered, apparently
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@@ -1710,7 +1710,7 @@ void LLPanelObjectInventory::updateInventory()
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// << " panel UUID: " << panel->mTaskUUID << "\n"
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// << " task UUID: " << object->mID << LL_ENDL;
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// We're still interested in this task's inventory.
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std::unordered_set<LLUUID> selected_items;
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boost::unordered_set<LLUUID> selected_items;
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BOOL inventory_has_focus = FALSE;
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if (mHaveInventory)
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{
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