Boost::unordered is better than std::unordered, apparently

This commit is contained in:
Lirusaito
2019-03-27 22:28:29 -04:00
parent 6d1e9ee3d4
commit 90e9bce8de
13 changed files with 37 additions and 36 deletions

View File

@@ -27,7 +27,7 @@
#ifndef LL_LLMULTIGESTURE_H
#define LL_LLMULTIGESTURE_H
#include <unordered_set>
#include <boost/unordered_set.hpp>
#include <string>
#include <vector>
@@ -100,11 +100,11 @@ public:
std::function<void (LLMultiGesture*)> mDoneCallback;
// Animations that we requested to start
std::unordered_set<LLUUID> mRequestedAnimIDs;
boost::unordered_set<LLUUID> mRequestedAnimIDs;
// Once the animation starts playing (sim says to start playing)
// the ID is moved from mRequestedAnimIDs to here.
std::unordered_set<LLUUID> mPlayingAnimIDs;
boost::unordered_set<LLUUID> mPlayingAnimIDs;
};