Boost::unordered is better than std::unordered, apparently
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@@ -27,7 +27,7 @@
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#ifndef LL_LLMULTIGESTURE_H
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#define LL_LLMULTIGESTURE_H
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#include <unordered_set>
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#include <boost/unordered_set.hpp>
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#include <string>
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#include <vector>
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@@ -100,11 +100,11 @@ public:
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std::function<void (LLMultiGesture*)> mDoneCallback;
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// Animations that we requested to start
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std::unordered_set<LLUUID> mRequestedAnimIDs;
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boost::unordered_set<LLUUID> mRequestedAnimIDs;
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// Once the animation starts playing (sim says to start playing)
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// the ID is moved from mRequestedAnimIDs to here.
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std::unordered_set<LLUUID> mPlayingAnimIDs;
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boost::unordered_set<LLUUID> mPlayingAnimIDs;
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};
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