Migration to LLMatrix4a instead of glh::matrix4f
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@@ -736,14 +736,12 @@ BOOL LLViewerCamera::areVertsVisible(LLViewerObject* volumep, BOOL all_verts)
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LLVOVolume* vo_volume = (LLVOVolume*) volumep;
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vo_volume->updateRelativeXform();
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LLMatrix4 mat = vo_volume->getRelativeXform();
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LLMatrix4 render_mat(vo_volume->getRenderRotation(), LLVector4(vo_volume->getRenderPosition()));
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LLMatrix4a render_mata;
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render_mata.loadu(render_mat);
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LLMatrix4a mata;
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mata.loadu(mat);
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const LLMatrix4a& mata = vo_volume->getRelativeXform();;
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num_faces = volume->getNumVolumeFaces();
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for (i = 0; i < num_faces; i++)
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