Migration to LLMatrix4a instead of glh::matrix4f
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@@ -6119,7 +6119,7 @@ void pushWireframe(LLDrawable* drawable)
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{
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LLVertexBuffer::unbind();
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gGL.pushMatrix();
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gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
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gGL.multMatrix(vobj->getRelativeXform().getF32ptr());
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LLVolume* volume = NULL;
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