Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)
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@@ -17,7 +17,7 @@ uniform int kern_length;
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uniform float kern_scale;
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uniform vec3 blur_quad;
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varying vec2 vary_fragcoord;
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VARYING vec2 vary_fragcoord;
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uniform mat4 inv_proj;
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uniform vec2 screen_res;
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