Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)
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@@ -11,9 +11,9 @@
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// The fragment shader for the sky
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/////////////////////////////////////////////////////////////////////////
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varying vec4 vary_CloudColorSun;
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varying vec4 vary_CloudColorAmbient;
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varying float vary_CloudDensity;
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VARYING vec4 vary_CloudColorSun;
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VARYING vec4 vary_CloudColorAmbient;
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VARYING float vary_CloudDensity;
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uniform sampler2D cloud_noise_texture;
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uniform vec4 cloud_pos_density1;
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