Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)

This commit is contained in:
Shyotl
2011-11-24 01:03:03 -06:00
parent 08d2c17c65
commit 8e7733b2ce
108 changed files with 263 additions and 232 deletions

View File

@@ -30,9 +30,9 @@ uniform float waterFogKS;
uniform vec2 screenRes;
//bigWave is (refCoord.w, view.w);
varying vec4 refCoord;
varying vec4 littleWave;
varying vec4 view;
VARYING vec4 refCoord;
VARYING vec4 littleWave;
VARYING vec4 view;
vec4 applyWaterFog(vec4 color, vec3 viewVec)
{

View File

@@ -29,9 +29,9 @@ uniform float blurMultiplier;
//bigWave is (refCoord.w, view.w);
varying vec4 refCoord;
varying vec4 littleWave;
varying vec4 view;
VARYING vec4 refCoord;
VARYING vec4 littleWave;
VARYING vec4 view;
void main()
{