Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)

This commit is contained in:
Shyotl
2011-11-24 01:03:03 -06:00
parent 08d2c17c65
commit 8e7733b2ce
108 changed files with 263 additions and 232 deletions

View File

@@ -11,7 +11,7 @@
uniform sampler2DRect RenderTexture;
uniform float bloomStrength;
varying vec4 gl_TexCoord[gl_MaxTextureCoords];
VARYING vec4 gl_TexCoord[gl_MaxTextureCoords];
float blurWeights[4] = float[4](.05,.1,.2,.3);