Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)
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@@ -11,7 +11,7 @@
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uniform sampler2DRect RenderTexture;
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uniform float bloomStrength;
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varying vec4 gl_TexCoord[gl_MaxTextureCoords];
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VARYING vec4 gl_TexCoord[gl_MaxTextureCoords];
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float blurWeights[4] = float[4](.05,.1,.2,.3);
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