Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)
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@@ -13,7 +13,7 @@ uniform sampler2DRect diffuseRect;
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uniform sampler2D bloomMap;
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uniform vec2 screen_res;
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varying vec2 vary_fragcoord;
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VARYING vec2 vary_fragcoord;
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void main()
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{
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