Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)
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@@ -7,7 +7,7 @@
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varying vec3 vary_normal;
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VARYING vec3 vary_normal;
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mat4 getObjectSkinnedTransform();
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