Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)

This commit is contained in:
Shyotl
2011-11-24 01:03:03 -06:00
parent 08d2c17c65
commit 8e7733b2ce
108 changed files with 263 additions and 232 deletions

View File

@@ -7,7 +7,7 @@
varying vec3 vary_normal;
VARYING vec3 vary_normal;
mat4 getObjectSkinnedTransform();