Occlusion FBOs in deferred.
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@@ -727,7 +727,8 @@ bool LLGLManager::initGL()
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}
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stop_glerror();
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//Singu Note: Multisampled texture stuff in v3 is dead, however we DO use multisampled FBOs.
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if (mHasFramebufferMultisample)
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{
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glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
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