Added Wavefront OBJ format exporter
Exporter written by Apelsin: https://github.com/Apelsin TODO: Hookup avatar export
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@@ -248,6 +248,11 @@ protected:
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polymesh_map_t mPolyMeshes;
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avatar_joint_list_t mMeshLOD;
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// <edit>
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public:
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const virtual avatar_joint_list_t& getMeshLOD() const { return mMeshLOD; }
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// </edit>
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/** Meshes
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** **
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*******************************************************************************/
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@@ -131,6 +131,10 @@ public:
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void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; }
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// <edit>
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public:
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LLFace* getFace() { return mFace; }
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// </edit>
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private:
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// Allocate skin data
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BOOL allocateSkinData( U32 numSkinJoints );
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