LLViewerTexture now has the ability to prevent raw images from being dumped for a specified period of time. Unused for now. Relates to mesh import. Also, BOOST_PREVIEW textures bumped to PO2.

This commit is contained in:
Shyotl
2011-08-29 03:46:13 -05:00
parent baddb47c44
commit 8d23a7d1d4
2 changed files with 30 additions and 4 deletions

View File

@@ -473,7 +473,7 @@ public:
S32 getCachedRawImageLevel() const {return mCachedRawDiscardLevel;}
BOOL isCachedRawImageReady() const {return mCachedRawImageReady ;}
BOOL isRawImageValid()const { return mIsRawImageValid ; }
void forceToSaveRawImage(S32 desired_discard = 0) ;
void forceToSaveRawImage(S32 desired_discard = 0, F32 kept_time = 0.f) ;
/*virtual*/ void setCachedRawImage(S32 discard_level, LLImageRaw* imageraw) ;
void destroySavedRawImage() ;
LLImageRaw* getSavedRawImage() ;
@@ -559,6 +559,7 @@ protected:
S32 mSavedRawDiscardLevel;
S32 mDesiredSavedRawDiscardLevel;
F32 mLastReferencedSavedRawImageTime ;
F32 mKeptSavedRawImageTime ;
//a small version of the copy of the raw image (<= 64 * 64)
LLPointer<LLImageRaw> mCachedRawImage;