Some opts to avoid things that won't happen

This commit is contained in:
Liru Færs
2019-10-10 11:34:40 -04:00
parent 9824cc7068
commit 8c7e498861

View File

@@ -96,7 +96,7 @@ void LLNameUI::setNameText()
if (!mIsGroup && got_name && mRLVSensitive) // Filter if needed if (!mIsGroup && got_name && mRLVSensitive) // Filter if needed
{ {
if ((gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES) || gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMETAGS)) if ((gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES) || gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMETAGS))
&& mNameID.notNull() && mNameID != gAgentID && RlvUtil::isNearbyAgent(mNameID)) && mNameID != gAgentID && RlvUtil::isNearbyAgent(mNameID))
{ {
mAllowInteract = false; mAllowInteract = false;
name = RlvStrings::getAnonym(name); name = RlvStrings::getAnonym(name);
@@ -121,6 +121,7 @@ void LLNameUI::refresh(const LLUUID& id, const std::string& full_name, bool is_g
void LLNameUI::refreshAll(const LLUUID& id, const std::string& full_name, bool is_group) void LLNameUI::refreshAll(const LLUUID& id, const std::string& full_name, bool is_group)
{ {
if (!is_group) return;
for (auto box : sInstances) for (auto box : sInstances)
{ {
box->refresh(id, full_name, is_group); box->refresh(id, full_name, is_group);