Merge branch 'master' of git://github.com/Shyotl/SingularityViewer

Conflicts:
	indra/llaudio/llaudioengine_fmodex.cpp
This commit is contained in:
Siana Gearz
2012-07-19 04:44:01 +02:00
12 changed files with 158 additions and 76 deletions

View File

@@ -95,6 +95,28 @@ inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
return true;
}
void* F_STDCALL decode_alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
if(type & FMOD_MEMORY_STREAM_DECODE)
{
llinfos << "Decode buffer size: " << size << llendl;
}
else if(type & FMOD_MEMORY_STREAM_FILE)
{
llinfos << "Strean buffer size: " << size << llendl;
}
return new char[size];
}
void* F_STDCALL decode_realloc(void *ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
memset(ptr,0,size);
return ptr;
}
void F_STDCALL decode_dealloc(void *ptr, FMOD_MEMORY_TYPE type, const char *sourcestr)
{
delete[] (char*)ptr;
}
bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
{
@@ -108,6 +130,10 @@ bool LLAudioEngine_FMODEX::init(const S32 num_channels, void* userdata)
LL_DEBUGS("AppInit") << "LLAudioEngine_FMODEX::init() initializing FMOD" << LL_ENDL;
result = FMOD::Memory_Initialize(NULL, 0, &decode_alloc, &decode_realloc, &decode_dealloc, FMOD_MEMORY_STREAM_DECODE | FMOD_MEMORY_STREAM_FILE);
if(Check_FMOD_Error(result, "FMOD::Memory_Initialize"))
return false;
result = FMOD::System_Create(&mSystem);
if(Check_FMOD_Error(result, "FMOD::System_Create"))
return false;

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@@ -58,6 +58,9 @@ class LLStreamingAudioInterface
virtual const LLSD *getMetaData() = 0;
virtual bool supportsWaveData() = 0;
virtual bool getWaveData(float* arr, S32 count, S32 stride = 1) = 0;
virtual bool supportsAdjustableBufferSizes(){return false;}
virtual void setBufferSizes(U32 streambuffertime, U32 decodebuffertime){};
};
#endif // LL_STREAMINGAUDIO_H

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@@ -50,7 +50,7 @@ public:
const std::string& getURL() { return mInternetStreamURL; }
FMOD_OPENSTATE getOpenState();
FMOD_OPENSTATE getOpenState(unsigned int* percentbuffered=NULL, bool* starving=NULL, bool* diskbusy=NULL);
protected:
FMOD::System* mSystem;
FMOD::Channel* mStreamChannel;
@@ -70,11 +70,13 @@ LLStreamingAudio_FMODEX::LLStreamingAudio_FMODEX(FMOD::System *system) :
mCurrentInternetStreamp(NULL),
mFMODInternetStreamChannelp(NULL),
mGain(1.0f),
mMetaData(NULL)
mMetaData(NULL),
mStarvedProgress(0),
mStarvedNoProgressFrames(0)
{
// Number of milliseconds of audio to buffer for the audio card.
// Must be larger than the usual Second Life frame stutter time.
const U32 buffer_seconds = 5; //sec
const U32 buffer_seconds = 10; //sec
const U32 estimated_bitrate = 128; //kbit/sec
mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES);
@@ -145,7 +147,10 @@ void LLStreamingAudio_FMODEX::update()
return;
}
FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState();
unsigned int progress;
bool starving;
bool diskbusy;
FMOD_OPENSTATE open_state = mCurrentInternetStreamp->getOpenState(&progress, &starving, &diskbusy);
if (open_state == FMOD_OPENSTATE_READY)
{
@@ -158,6 +163,7 @@ void LLStreamingAudio_FMODEX::update()
// Reset volume to previously set volume
setGain(getGain());
mFMODInternetStreamChannelp->setPaused(false);
mLastStarved.stop();
}
}
else if(open_state == FMOD_OPENSTATE_ERROR)
@@ -168,6 +174,7 @@ void LLStreamingAudio_FMODEX::update()
if(mFMODInternetStreamChannelp)
{
llinfos << "progress = " << progress << llendl;
if(!mMetaData)
mMetaData = new LLSD;
@@ -237,12 +244,46 @@ void LLStreamingAudio_FMODEX::update()
}
}
}
if(starving)
{
if(!mLastStarved.getStarted())
{
llinfos << "Stream starvation detected! Muting stream audio until it clears." << llendl;
llinfos << " (diskbusy="<<diskbusy<<")" << llendl;
llinfos << " (progress="<<progress<<")" << llendl;
mFMODInternetStreamChannelp->setMute(true);
mStarvedProgress = progress;
mStarvedNoProgressFrames = 0;
}
else if(mStarvedProgress == progress)
{
if(++mStarvedNoProgressFrames >= 10)
{
//we got 10 consecutive updates of 0 progress made on the stream buffer. It probably stalled.
llinfos << "Stream unable to recover from starvation. Halting." << llendl;
stop();
return;
}
}
else
{
mStarvedNoProgressFrames = 0;
mStarvedProgress = progress;
}
mLastStarved.start();
}
else if(mLastStarved.getStarted() && mLastStarved.getElapsedTimeF32() > 5.f)
{
mLastStarved.stop();
mFMODInternetStreamChannelp->setMute(false);
}
}
}
}
void LLStreamingAudio_FMODEX::stop()
{
mLastStarved.stop();
if(mMetaData)
{
delete mMetaData;
@@ -341,6 +382,11 @@ void LLStreamingAudio_FMODEX::setGain(F32 vol)
if(!mFMODInternetStreamChannelp || !mCurrentInternetStreamp)
return false;
bool muted=false;
mFMODInternetStreamChannelp->getMute(&muted);
if(muted)
return false;
static std::vector<float> local_array(count); //Have to have an extra buffer to mix channels. Bleh.
if(count > (S32)local_array.size()) //Expand the array if needed. Try to minimize allocation calls, so don't ever shrink.
local_array.resize(count);
@@ -442,9 +488,19 @@ bool LLAudioStreamManagerFMODEX::stopStream()
}
}
FMOD_OPENSTATE LLAudioStreamManagerFMODEX::getOpenState()
FMOD_OPENSTATE LLAudioStreamManagerFMODEX::getOpenState(unsigned int* percentbuffered, bool* starving, bool* diskbusy)
{
FMOD_OPENSTATE state;
mInternetStream->getOpenState(&state,NULL,NULL,NULL);
mInternetStream->getOpenState(&state,percentbuffered,starving,diskbusy);
return state;
}
void LLStreamingAudio_FMODEX::setBufferSizes(U32 streambuffertime, U32 decodebuffertime)
{
mSystem->setStreamBufferSize(streambuffertime/1000*128*128, FMOD_TIMEUNIT_RAWBYTES);
FMOD_ADVANCEDSETTINGS settings;
memset(&settings,0,sizeof(settings));
settings.cbsize=sizeof(settings);
settings.defaultDecodeBufferSize = decodebuffertime;//ms
mSystem->setAdvancedSettings(&settings);
}

View File

@@ -37,6 +37,7 @@
#include "stdtypes.h" // from llcommon
#include "llstreamingaudio.h"
#include "lltimer.h"
//Stubs
class LLAudioStreamManagerFMODEX;
@@ -66,6 +67,8 @@ class LLStreamingAudio_FMODEX : public LLStreamingAudioInterface
/*virtual*/ const LLSD *getMetaData(){return mMetaData;} //return NULL if not playing.
/*virtual*/ bool supportsWaveData(){return true;}
/*virtual*/ bool getWaveData(float* arr, S32 count, S32 stride = 1);
/*virtual*/ bool supportsAdjustableBufferSizes(){return true;}
/*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime);
private:
FMOD::System *mSystem;
@@ -76,6 +79,10 @@ private:
std::string mURL;
F32 mGain;
LLTimer mLastStarved;
unsigned int mStarvedProgress;
unsigned int mStarvedNoProgressFrames;
LLSD *mMetaData;
};

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@@ -435,11 +435,7 @@ LLGLManager::LLGLManager() :
mHasPointParameters(FALSE),
mHasDrawBuffers(FALSE),
mHasTextureRectangle(FALSE),
mHasTextureMultisample(FALSE),
mHasTransformFeedback(FALSE),
mMaxSampleMaskWords(0),
mMaxColorTextureSamples(0),
mMaxDepthTextureSamples(0),
mMaxIntegerSamples(0),
mHasAnisotropic(FALSE),
@@ -732,12 +728,10 @@ bool LLGLManager::initGL()
stop_glerror();
if (mHasTextureMultisample)
if (mHasFramebufferMultisample)
{
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
}
stop_glerror();
@@ -749,24 +743,12 @@ bool LLGLManager::initGL()
}
#endif
stop_glerror();
mHasTextureMultisample = FALSE;
#if LL_WINDOWS
if (mIsATI)
{ //using multisample textures on ATI results in black screen for some reason
mHasTextureMultisample = FALSE;
}
#endif
if (mIsIntel && mGLVersion <= 3.f)
{ //never try to use framebuffer objects on older intel drivers (crashy)
mHasFramebufferObject = FALSE;
}
if (mHasFramebufferObject)
{
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
}
stop_glerror();
setToDebugGPU();
@@ -847,14 +829,6 @@ std::string LLGLManager::getRawGLString()
return gl_string;
}
U32 LLGLManager::getNumFBOFSAASamples(U32 samples)
{
samples = llmin(samples, (U32) mMaxColorTextureSamples);
samples = llmin(samples, (U32) mMaxDepthTextureSamples);
samples = llmin(samples, (U32) 4);
return samples;
}
void LLGLManager::shutdownGL()
{
if (mInited)
@@ -960,7 +934,6 @@ void LLGLManager::initExtensions()
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
#if !LL_DARWIN
@@ -1198,13 +1171,6 @@ void LLGLManager::initExtensions()
{
glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT");
}
if (mHasTextureMultisample)
{
glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
}
if (mHasTransformFeedback)
{
glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");

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@@ -104,11 +104,7 @@ public:
BOOL mHasDrawBuffers;
BOOL mHasDepthClamp;
BOOL mHasTextureRectangle;
BOOL mHasTextureMultisample;
BOOL mHasTransformFeedback;
S32 mMaxSampleMaskWords;
S32 mMaxColorTextureSamples;
S32 mMaxDepthTextureSamples;
S32 mMaxIntegerSamples;
// Other extensions.
@@ -155,7 +151,6 @@ public:
void printGLInfoString();
void getGLInfo(LLSD& info);
U32 getNumFBOFSAASamples(U32 desired_samples = 32);
// In ALL CAPS
std::string mGLVendor;
std::string mGLVendorShort;

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@@ -330,7 +330,6 @@ S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 categ
//static
void LLImageGL::destroyGL(BOOL save_state)
{
deleteDeadTextures(); //Dump unimportant textures.
for (S32 stage = 0; stage < gGLManager.mNumTextureUnits; stage++)
{
gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
@@ -364,7 +363,6 @@ void LLImageGL::destroyGL(BOOL save_state)
}
llinfos << "Storing " << stored_count << " images..." << llendl;
sAllowReadBackRaw = false ;
deleteDeadTextures();//Now, actually call glDeleteTextures for everything.
}
//static
@@ -1528,7 +1526,7 @@ void LLImageGL::deleteDeadTextures()
{
bool reset = false;
for(U32 i=0;i<LLTexUnit::TT_NONE;++i)
/*for(U32 i=0;i<LLTexUnit::TT_NONE;++i)
{
for(dead_texturelist_t::iterator it=sDeadTextureList[i].begin();it!=sDeadTextureList[i].end();++it)
{
@@ -1554,7 +1552,7 @@ void LLImageGL::deleteDeadTextures()
stop_glerror();
}
}
}
}*/
if (reset)
{

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@@ -699,6 +699,28 @@ bool LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth
release();
stop_glerror();
if (!gGLManager.mHasFramebufferMultisample || !gGLManager.mHasFramebufferObject || !(sUseFBO || use_fbo))
return false;
if(color_fmt != GL_RGBA)
{
llwarns << "Unsupported color format: " << color_fmt << llendl;
return false;
}
//Restrict to valid sample count
{
mSamples = samples;
mSamples = llmin(mSamples, (U32)4); //Cap to prevent memory bloat.
mSamples = llmin(mSamples, (U32) gGLManager.mMaxIntegerSamples);//GL_RGBA
if(depth && !stencil)
mSamples = llmin(mSamples, (U32) gGLManager.mMaxSamples); //GL_DEPTH_COMPONENT16_ARB
}
if (mSamples <= 1)
return false;
mResX = resx;
mResY = resy;
@@ -706,30 +728,16 @@ bool LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth
mUseDepth = depth;
mStencil = stencil;
if (!gGLManager.mHasFramebufferMultisample)
{
llerrs << "Attempting to allocate unsupported render target type!" << llendl;
return false;
}
mSamples = gGLManager.getNumFBOFSAASamples(samples);
if (mSamples <= 1)
{
llerrs << "Cannot create a multisample buffer with less than 2 samples." << llendl;
return false;
}
stop_glerror();
if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
{
if (depth)
{
stop_glerror();
if(!allocateDepth())
{
release();
return false;
}
stop_glerror();
}
glGenFramebuffers(1, (GLuint *) &mFBO);
@@ -779,6 +787,7 @@ bool LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
if (glGetError() != GL_NO_ERROR)
{
llwarns << "Unable to allocate color buffer for multisample render target." << llendl;
release();
return false;
}

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@@ -40,6 +40,28 @@
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SHFMODExStreamBufferSize</key>
<map>
<key>Comment</key>
<string>Sets the streaming buffer size (in milliseconds)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>7000</integer>
</map>
<key>SHFMODExDecodeBufferSize</key>
<map>
<key>Comment</key>
<string>Sets the streaming decode buffer size (in milliseconds)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>1000</integer>
</map>
<key>SHAllowScriptCommands</key>
<map>

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@@ -54,6 +54,7 @@
#include "llaudioengine.h"
#include "lloverlaybar.h"
#include "slfloatermediafilter.h"
#include "llstreamingaudio.h"
// Static Variables
@@ -661,6 +662,9 @@ void LLViewerParcelMedia::playStreamingMusic(LLParcel* parcel, bool filter)
else if (gAudiop)
{
LLStringUtil::trim(music_url);
LLStreamingAudioInterface *stream = gAudiop->getStreamingAudioImpl();
if(stream && stream->supportsAdjustableBufferSizes())
stream->setBufferSizes(gSavedSettings.getU32("SHFMODExStreamBufferSize"),gSavedSettings.getU32("SHFMODExDecodeBufferSize"));
gAudiop->startInternetStream(music_url);
if (music_url.empty())
{

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@@ -343,7 +343,7 @@ void LLViewerShaderMgr::setShaders()
//setup preprocessor definitions
LLShaderMgr::instance()->mDefinitions.clear();
LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gSavedSettings.getU32("RenderFSAASamples")/*gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples"))*/);
LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gSavedSettings.getU32("RenderFSAASamples"));
LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits);
initAttribsAndUniforms();

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@@ -632,12 +632,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
static const LLCachedControl<U32> RenderFSAASamples("RenderFSAASamples",0);
U32 samples = RenderFSAASamples.get() - RenderFSAASamples.get() % 2; //Must be multipe of 2.
//Don't multisample if not using FXAA, or if fbos are disabled, or if multisampled fbos are not supported.
if(!LLPipeline::sRenderDeferred && (!LLRenderTarget::sUseFBO || !gGLManager.mHasFramebufferMultisample))
{
samples = 0;
}
//try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
@@ -693,6 +687,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
mSampleBuffer.release();
mScreen.release();
if (LLPipeline::sRenderDeferred)
{
@@ -790,7 +785,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false;
if(samples > 1)
{
if(mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples))
mScreen.setSampleBuffer(&mSampleBuffer);
else
@@ -906,6 +900,8 @@ void LLPipeline::releaseScreenBuffers()
{
mShadow[i].release();
}
mSampleBuffer.release();
}