Remove dupilicate perlin noise impl, and update the remaining one.
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@@ -35,15 +35,16 @@
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#include "llpostprocess.h"
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#include "lldir.h"
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#include "llfasttimer.h"
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#include "llgl.h"
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#include "llglslshader.h"
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#include "llmatrix4a.h"
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#include "llperlin.h"
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#include "llrender.h"
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#include "llsdserialize.h"
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#include "llsdutil.h"
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#include "llsdutil_math.h"
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#include "llvertexbuffer.h"
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#include "llfasttimer.h"
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#include "llmatrix4a.h"
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extern LLGLSLShader gPostColorFilterProgram;
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extern LLGLSLShader gPostNightVisionProgram;
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@@ -457,7 +458,8 @@ void LLPostProcess::createNoiseTexture()
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std::vector<GLubyte> buffer(NOISE_SIZE * NOISE_SIZE);
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for (unsigned int i = 0; i < NOISE_SIZE; i++){
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for (unsigned int k = 0; k < NOISE_SIZE; k++){
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buffer[(i * NOISE_SIZE) + k] = (GLubyte)((double) rand() / ((double) RAND_MAX + 1.f) * 255.f);
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F32 pnoise = LLPerlinNoise::noise(LLVector2(i, k) * .5f) * (1.f/.7f);
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buffer[i * NOISE_SIZE + k] = (GLubyte)(llclamp(.5f + pnoise * .5f, 0.f, 1.f) * 255.f);
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}
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}
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@@ -637,8 +639,9 @@ void LLPostProcess::drawOrthoQuad(QuadType type)
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mVBO->getTexCoord1Strider(uv2);
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float offs[2] = {
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llmath::llround(((float) rand() / (float) RAND_MAX) * (float)NOISE_SIZE)/float(NOISE_SIZE),
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llmath::llround(((float) rand() / (float) RAND_MAX) * (float)NOISE_SIZE)/float(NOISE_SIZE) };
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/*llmath::llround*/(((float) rand() / (float) RAND_MAX) * (float)NOISE_SIZE)/float(NOISE_SIZE),
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/*llmath::llround*/(((float) rand() / (float) RAND_MAX) * (float)NOISE_SIZE)/float(NOISE_SIZE)
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};
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float scale[2] = {
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(float)mScreenWidth * mNoiseTextureScale,
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(float)mScreenHeight * mNoiseTextureScale };
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