Added LLViewDrawContext. Implemented in a few select ui elements. Just enough to support the panel prim media controller fading out all fancy-like.
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@@ -544,7 +544,7 @@ void LLButton::getOverlayImageSize(S32& overlay_width, S32& overlay_height)
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// virtual
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void LLButton::draw()
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{
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F32 alpha = mAlpha;
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F32 alpha = mAlpha * getDrawContext().mAlpha;
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bool flash = FALSE;
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if( mFlashing )
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{
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