GCC fixup
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@@ -357,11 +357,10 @@ void LLWLParamManager::propagateParameters(void)
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mCurParams.set("lightnorm", mLightDir);
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// bind the variables for all shaders only if we're using WindLight
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LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
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end_shaders = mShaderList.end();
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for(shaders_iter = mShaderList.begin(); shaders_iter != end_shaders; ++shaders_iter)
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std::vector<LLGLSLShader*>::iterator shaders_iter=mShaderList.begin();
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for(; shaders_iter != mShaderList.end(); ++shaders_iter)
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{
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shaders_iter->mUniformsDirty = TRUE;
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(*shaders_iter)->mUniformsDirty = TRUE;
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}
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// get the cfr version of the sun's direction
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@@ -415,11 +414,10 @@ void LLWLParamManager::update(LLViewerCamera * cam)
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lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f));
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mRotatedLightDir = LLVector4(lightNorm3, 0.f);
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LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
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end_shaders = mShaderList.end();
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for(shaders_iter = mShaderList.begin(); shaders_iter != end_shaders; ++shaders_iter)
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std::vector<LLGLSLShader*>::iterator shaders_iter=mShaderList.begin();
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for(; shaders_iter != mShaderList.end(); ++shaders_iter)
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{
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shaders_iter->mUniformsDirty = TRUE;
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(*shaders_iter)->mUniformsDirty = TRUE;
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}
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}
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}
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