GCC fixup
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@@ -224,11 +224,10 @@ void LLWaterParamManager::propagateParameters(void)
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// bind the variables only if we're using shaders
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if(gPipeline.canUseVertexShaders())
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{
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LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
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end_shaders = mShaderList.end();
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for(shaders_iter = mShaderList.begin(); shaders_iter != end_shaders; ++shaders_iter)
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std::vector<LLGLSLShader*>::iterator shaders_iter=mShaderList.begin();
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for(; shaders_iter != mShaderList.end(); ++shaders_iter)
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{
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shaders_iter->mUniformsDirty = TRUE;
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(*shaders_iter)->mUniformsDirty = TRUE;
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}
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}
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@@ -331,11 +330,10 @@ void LLWaterParamManager::update(LLViewerCamera * cam)
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sunMoonDir.normVec();
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mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP);
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LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
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end_shaders = mShaderList.end();
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for(shaders_iter = mShaderList.begin(); shaders_iter != end_shaders; ++shaders_iter)
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std::vector<LLGLSLShader*>::iterator shaders_iter=mShaderList.begin();
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for(; shaders_iter != mShaderList.end(); ++shaders_iter)
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{
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shaders_iter->mUniformsDirty = TRUE;
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(*shaders_iter)->mUniformsDirty = TRUE;
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}
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}
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}
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