GCC fixup
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@@ -328,13 +328,13 @@ void LLVOPartGroup::getGeometry(S32 idx,
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// this works because there is actually a 4th float stored after the vertex position which is used as a texture index
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// also, somebody please VECTORIZE THIS
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verticesp->mV[3] = 0.f;
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*(verticesp->mV+3) = 0.f;
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*verticesp++ = part_pos_agent + up - right;
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verticesp->mV[3] = 0.f;
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*(verticesp->mV+3) = 0.f;
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*verticesp++ = part_pos_agent - up - right;
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verticesp->mV[3] = 0.f;
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*(verticesp->mV+3) = 0.f;
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*verticesp++ = part_pos_agent + up + right;
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verticesp->mV[3] = 0.f;
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*(verticesp->mV+3) = 0.f;
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*verticesp++ = part_pos_agent - up + right;
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*colorsp++ = part.mColor;
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