diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index 23f5f9708..53463dea8 100644
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -132,8 +132,6 @@ LLNetMap::LLNetMap(const std::string& name) :
mClosestAgentToCursor(),
mPopupMenu(NULL)
{
- mPixelsPerMeter = mScale / REGION_WIDTH_METERS;
- mDotRadius = llmax(DOT_SCALE * mPixelsPerMeter, MIN_DOT_RADIUS);
setScale(gSavedSettings.getF32("MiniMapScale"));
LLUICtrlFactory::getInstance()->buildPanel(this, "panel_mini_map.xml");
@@ -763,9 +761,6 @@ LLVector3 LLNetMap::globalPosToView(const LLVector3d& global_pos)
LLVector3 pos_local;
pos_local.setVec(relative_pos_global); // convert to floats from doubles
-// Aurora Sim
- mPixelsPerMeter = mScale / REGION_WIDTH_METERS;
-// Aurora Sim
pos_local.mV[VX] *= mPixelsPerMeter;
pos_local.mV[VY] *= mPixelsPerMeter;
// leave Z component in meters
@@ -786,17 +781,12 @@ LLVector3 LLNetMap::globalPosToView(const LLVector3d& global_pos)
void LLNetMap::drawRing(const F32 radius, const LLVector3 pos_map, const LLColor4& color)
{
-// Aurora Sim
- F32 meters_to_pixels = mScale / LLWorld::getInstance()->getRegionWidthInMeters();
- //F32 meters_to_pixels = mScale / REGION_WIDTH_METERS;
-// Aurora Sim
- F32 radius_pixels = radius * meters_to_pixels;
+ F32 radius_pixels = radius * mPixelsPerMeter;
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.translatef((F32)pos_map.mV[VX], (F32)pos_map.mV[VY], 0.f);
- gl_ring(radius_pixels, WIDTH_PIXELS, color, color, CIRCLE_STEPS, FALSE);
- gGL.popMatrix();
+ gGL.pushUIMatrix();
+ gGL.translateUI(pos_map.mV[VX], pos_map.mV[VY], 0.f);
+ gl_washer_2d(radius_pixels, radius_pixels-WIDTH_PIXELS, CIRCLE_STEPS, color, color);
+ gGL.popUIMatrix();
}
void LLNetMap::drawTracking(const LLVector3d& pos_global, const LLColor4& color,
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 63ef8e245..8064b537b 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -1688,12 +1688,10 @@ void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const
end_theta -= angle_adjust_y;
}
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.translatef((F32)x, (F32)y, 0.f);
+ gGL.pushUIMatrix();
+ gGL.translateUI(x, y, 0.f);
gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color);
- gGL.popMatrix();
-
+ gGL.popUIMatrix();
}
// static