Up the maximum field of view to 320, from 175, on request from Tazy Scientist
Better for reallllly wide screens and multiscreen setups, apparently. Also, let's merge with v-r while we're at it, since llcamera.h requires a large-ish recompile Nothing functional though. And some license updates to some identical files in llmath.
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@@ -1094,8 +1094,6 @@ BOOL LLProfile::generate(const LLProfileParams& params, BOOL path_open,F32 detai
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}
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}
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//genNormals(params);
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return TRUE;
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}
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@@ -2374,7 +2372,7 @@ bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
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LLSD mdl;
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if (!unzip_llsd(mdl, is, size))
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{
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LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD, will probably fetch from sim again." << llendl;
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LL_DEBUGS("MeshStreaming") << "Failed to unzip LLSD blob for LoD, will probably fetch from sim again." << LL_ENDL;
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return false;
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}
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@@ -5617,7 +5615,6 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
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else
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{
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resizeVertices(num_vertices);
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if (!partial_build)
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{
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resizeIndices(num_indices);
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@@ -5722,6 +5719,7 @@ BOOL LLVolumeFace::createCap(LLVolume* volume, BOOL partial_build)
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cuv = (min_uv + max_uv)*0.5f;
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VertexData vd;
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vd.setPosition(*mCenter);
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vd.mTexCoord = cuv;
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@@ -6770,7 +6768,7 @@ BOOL LLVolumeFace::createSide(LLVolume* volume, BOOL partial_build)
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return TRUE;
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}
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//adapted from Lengyel, Eric. <EFBFBD>Computing Tangent Space Basis Vectors for an Arbitrary Mesh<EFBFBD>. Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html
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//adapted from Lengyel, Eric. "Computing Tangent Space Basis Vectors for an Arbitrary Mesh". Terathon Software 3D Graphics Library, 2001. http://www.terathon.com/code/tangent.html
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void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal,
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const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent)
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{
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