Use FBO for dynamic textures if possible. (https://bitbucket.org/simon_linden/viewmaster/changeset/24cdc2fee3d9)
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@@ -362,7 +362,7 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
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// rotateMat.setFwdRow( boneX );
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// rotateMat.setLeftRow( boneY );
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// rotateMat.setUpRow( boneZ );
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// gGL.multMAtrix( &rotateMat.mMatrix[0][0] );
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// gGL.multMatrix( &rotateMat.mMatrix[0][0] );
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// // render the bone
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// gGL.color3f( 0.5f, 0.5f, 0.0f );
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