Building menu, avatar offsets, more attempts to fix min cam dist.

This commit is contained in:
CharleyLevenque
2010-09-01 23:35:11 -04:00
parent 95327d1bda
commit 86adc65261
4 changed files with 85 additions and 55 deletions

View File

@@ -1970,7 +1970,7 @@ void LLAgent::cameraOrbitIn(const F32 meters)
mCameraZoomFraction = (mTargetCameraDistance - meters) / camera_offset_dist;
if (!gSavedSettings.getBOOL("FreezeTime") && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
if (!LLAppViewer::sFreezeTime && mCameraZoomFraction < MIN_ZOOM_FRACTION && meters > 0.f)
{
// No need to animate, camera is already there.
changeCameraToMouselook(FALSE);
@@ -1984,13 +1984,48 @@ void LLAgent::cameraOrbitIn(const F32 meters)
LLVector3d camera_offset_unit(mCameraFocusOffsetTarget);
F32 current_distance = (F32)camera_offset_unit.normalize();
F32 new_distance = current_distance - meters;
/*
F32 min_zoom = LAND_MIN_ZOOM;
// Don't move through focus point
if (mFocusObject.notNull())
{
if (mFocusObject->isAvatar())
{
min_zoom = AVATAR_MIN_ZOOM;
}
else
{
min_zoom = OBJECT_MIN_ZOOM;
}
}
new_distance = llmax(new_distance, min_zoom);
// Don't zoom too far back
const F32 DIST_FUDGE = 16.f; // meters
F32 max_distance = llmin(mDrawDistance - DIST_FUDGE,
LLWorld::getInstance()->getRegionWidthInMeters() - DIST_FUDGE );
if (new_distance > max_distance)
{
// Unless camera is unlocked
if (!gSavedSettings.getBOOL("DisableCameraConstraints"))
{
return;
}
}
if( CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode() )
{
new_distance = llclamp( new_distance, APPEARANCE_MIN_ZOOM, APPEARANCE_MAX_ZOOM );
}
*/
// Compute new camera offset
mCameraFocusOffsetTarget = new_distance * camera_offset_unit;
cameraZoomIn(1.f);
}
}
//-----------------------------------------------------------------------------
// cameraPanIn()
//-----------------------------------------------------------------------------
@@ -3646,7 +3681,8 @@ F32 LLAgent::calcCameraFOVZoomFactor()
// don't FOV zoom on mostly transparent objects
LLVector3 focus_offset = mFocusObjectOffset;
F32 obj_min_dist = 0.f;
calcCameraMinDistance(obj_min_dist);
if (!gSavedSettings.getBOOL("AscentDisableMinZoomDist"))
calcCameraMinDistance(obj_min_dist);
F32 current_distance = llmax(0.001f, camera_offset_dir.magVec());
mFocusObjectDist = obj_min_dist - current_distance;
@@ -3874,55 +3910,6 @@ LLVector3d LLAgent::calcCameraPositionTargetGlobal(BOOL *hit_limit)
camera_position_global = focusPosGlobal + mCameraFocusOffset;
}
if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike())
{
LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(
camera_position_global);
bool constrain = true;
if(regionp && regionp->canManageEstate())
{
constrain = false;
}
if(constrain)
{
F32 max_dist = ( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode ) ?
APPEARANCE_MAX_ZOOM : mDrawDistance;
LLVector3d camera_offset = camera_position_global
- gAgent.getPositionGlobal();
F32 camera_distance = (F32)camera_offset.magVec();
if(camera_distance > max_dist)
{
camera_position_global = gAgent.getPositionGlobal() +
(max_dist / camera_distance) * camera_offset;
isConstrained = TRUE;
}
}
// JC - Could constrain camera based on parcel stuff here.
// LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
//
// if (regionp && !regionp->mParcelOverlay->isBuildCameraAllowed(regionp->getPosRegionFromGlobal(camera_position_global)))
// {
// camera_position_global = last_position_global;
//
// isConstrained = TRUE;
// }
}
// Don't let camera go underground
F32 camera_min_off_ground = getCameraMinOffGround();
camera_land_height = LLWorld::getInstance()->resolveLandHeightGlobal(camera_position_global);
if (camera_position_global.mdV[VZ] < camera_land_height + camera_min_off_ground)
{
camera_position_global.mdV[VZ] = camera_land_height + camera_min_off_ground;
isConstrained = TRUE;
}
if (hit_limit)
{
*hit_limit = isConstrained;