Changing the rolloff settings now immediately apply (with fmodex). Also added AudioLevelUnderwaterRolloff now that the underwater rolloff 3d setting doesnt immediately get clobbered. Also, divvied up sound channels into channelgroups if using the fmod profiler, so it actually has useful info to show now.
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@@ -690,6 +690,7 @@ void settings_setup_listeners()
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gSavedSettings.getControl("AudioLevelVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
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gSavedSettings.getControl("AudioLevelDoppler")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
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gSavedSettings.getControl("AudioLevelRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
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gSavedSettings.getControl("AudioLevelUnderwaterRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
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gSavedSettings.getControl("AudioStreamingMusic")->getSignal()->connect(boost::bind(&handleAudioStreamMusicChanged, _2));
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gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
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gSavedSettings.getControl("MuteMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
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