Changing the rolloff settings now immediately apply (with fmodex). Also added AudioLevelUnderwaterRolloff now that the underwater rolloff 3d setting doesnt immediately get clobbered. Also, divvied up sound channels into channelgroups if using the fmod profiler, so it actually has useful info to show now.

This commit is contained in:
Shyotl
2012-07-20 04:00:02 -05:00
parent 756a284048
commit 85da7163a7
10 changed files with 51 additions and 32 deletions

View File

@@ -1725,6 +1725,17 @@
<key>Value</key>
<real>1.0</real>
</map>
<key>AudioLevelUnderwaterRolloff</key>
<map>
<key>Comment</key>
<string>Controls the distance-based dropoff of audio volume when camera is submerged (fraction or multiple of default audio rolloff)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>4.0</real>
</map>
<key>AudioLevelSFX</key>
<map>
<key>Comment</key>