Changing the rolloff settings now immediately apply (with fmodex). Also added AudioLevelUnderwaterRolloff now that the underwater rolloff 3d setting doesnt immediately get clobbered. Also, divvied up sound channels into channelgroups if using the fmod profiler, so it actually has useful info to show now.
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@@ -47,7 +47,6 @@
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#include "lllistener.h"
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const F32 LL_WIND_UPDATE_INTERVAL = 0.1f;
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const F32 LL_ROLLOFF_MULTIPLIER_UNDER_WATER = 5.f; // How much sounds are weaker under water
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const F32 LL_WIND_UNDERWATER_CENTER_FREQ = 20.f;
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const F32 ATTACHED_OBJECT_TIMEOUT = 5.0f;
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