Add abseil hashmaps and use in texture list, also fix bugs in texture list insertion
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@@ -120,6 +120,7 @@ void LLViewerTextureList::doPreloadImages()
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llassert_always(mInitialized) ;
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llassert_always(mImageList.empty()) ;
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llassert_always(mUUIDMap.empty()) ;
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llassert_always(mUUIDDict.empty());
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// Set the "missing asset" image
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LLViewerFetchedTexture::sMissingAssetImagep = LLViewerTextureManager::getFetchedTextureFromFile("missing_asset.tga", FTT_LOCAL_FILE, MIPMAP_NO, LLViewerFetchedTexture::BOOST_UI);
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@@ -692,8 +693,12 @@ void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image)
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sNumImages++;
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addImageToList(new_image);
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mUUIDMap.emplace(image_id, new_image);
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mUUIDDict.emplace(image_id, new_image);
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auto ret_pair = mUUIDMap.emplace(image_id, new_image);
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if (!ret_pair.second)
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{
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ret_pair.first->second = new_image;
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}
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mUUIDDict.insert_or_assign(image_id, new_image);
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}
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