Hold shift to select rigged mesh with SGAllowRiggedMeshSelection = 1
Old behavior + shift with = 2 Thanks for the contribution, Router!
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@@ -3512,7 +3512,8 @@ public:
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if (vobj->isAvatar())
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{
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LLVOAvatar* avatar = (LLVOAvatar*) vobj;
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if (gFloaterTools->getVisible() || LLFloaterInspect::findInstance())
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bool allow_rigged_pick();
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if (allow_rigged_pick())
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{
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LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
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if (hit)
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