Use LLStaticHashedString for faster uniform lookup.

This commit is contained in:
Shyotl
2013-10-26 16:26:46 -05:00
parent 8e94c43a54
commit 8441bc80a4
20 changed files with 579 additions and 322 deletions

View File

@@ -204,6 +204,12 @@ LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
static LLStaticHashedString sNormMat("norm_mat");
static LLStaticHashedString sOffset("offset");
static LLStaticHashedString sDelta("delta");
static LLStaticHashedString sDistFactor("dist_factor");
static LLStaticHashedString sKern("kern");
static LLStaticHashedString sKernScale("kern_scale");
//----------------------------------------
std::string gPoolNames[] =
{
@@ -7478,10 +7484,10 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
if (shader.getUniformLocation("norm_mat") >= 0)
if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
{
glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
}
}
@@ -7617,8 +7623,8 @@ void LLPipeline::renderDeferredLighting()
}
}
gDeferredSunProgram.uniform3fv("offset", slice, offset);
gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight());
{
LLGLDisable blend(GL_BLEND);
@@ -7662,10 +7668,10 @@ void LLPipeline::renderDeferredLighting()
x += 1.f;
}
gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f);
gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length/2.f - 0.5f));
{
LLGLDisable blend(GL_BLEND);
@@ -7682,7 +7688,7 @@ void LLPipeline::renderDeferredLighting()
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredLight.bindTarget();
gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
{
LLGLDisable blend(GL_BLEND);