Use LLStaticHashedString for faster uniform lookup.
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@@ -1696,7 +1696,8 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
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gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
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gClipProgram.uniform4fv("clip_plane", 1, plane.v);
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static LLStaticHashedString sClipPlane("clip_plane");
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gClipProgram.uniform4fv(sClipPlane, 1, plane.v);
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BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
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#if ENABLE_CLASSIC_CLOUDS
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