Use LLStaticHashedString for faster uniform lookup.

This commit is contained in:
Shyotl
2013-10-26 16:26:46 -05:00
parent 8e94c43a54
commit 8441bc80a4
20 changed files with 579 additions and 322 deletions

View File

@@ -60,6 +60,9 @@
#define LL_MAX_INDICES_COUNT 1000000
static LLStaticHashedString sTextureIndexIn("texture_index_in");
static LLStaticHashedString sColorIn("color_in");
BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE
#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])
@@ -1414,7 +1417,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
vp[2] = 0;
vp[3] = 0;
gTransformPositionProgram.uniform1i("texture_index_in", val);
gTransformPositionProgram.uniform1i(sTextureIndexIn, val);
glBeginTransformFeedback(GL_POINTS);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -1432,7 +1435,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
S32 val = *((S32*) color.mV);
gTransformColorProgram.uniform1i("color_in", val);
gTransformColorProgram.uniform1i(sColorIn, val);
glBeginTransformFeedback(GL_POINTS);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
push_for_transform(buff, vf.mNumVertices, mGeomCount);
@@ -1453,7 +1456,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
(glow << 16) |
(glow << 24);
gTransformColorProgram.uniform1i("color_in", glow32);
gTransformColorProgram.uniform1i(sColorIn, glow32);
glBeginTransformFeedback(GL_POINTS);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
push_for_transform(buff, vf.mNumVertices, mGeomCount);