Use LLStaticHashedString for faster uniform lookup.
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@@ -362,8 +362,8 @@ void LLDrawPoolTerrain::renderFullShader()
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LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
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llassert(shader);
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shader->uniform4fv("object_plane_s", 1, tp0.mV);
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shader->uniform4fv("object_plane_t", 1, tp1.mV);
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shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
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shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
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gGL.matrixMode(LLRender::MM_TEXTURE);
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gGL.loadIdentity();
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@@ -873,8 +873,8 @@ void LLDrawPoolTerrain::renderSimple()
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if (LLGLSLShader::sNoFixedFunction)
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{
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sShader->uniform4fv("object_plane_s", 1, tp0.mV);
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sShader->uniform4fv("object_plane_t", 1, tp1.mV);
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sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
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sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
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}
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else
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{
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