Use LLStaticHashedString for faster uniform lookup.
This commit is contained in:
@@ -1509,7 +1509,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
|
||||
|
||||
stop_glerror();
|
||||
|
||||
LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
|
||||
LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(LLViewerShaderMgr::AVATAR_MATRIX,
|
||||
maxJoints,
|
||||
FALSE,
|
||||
(GLfloat*) mat[0].mMatrix);
|
||||
|
||||
Reference in New Issue
Block a user