Several gl calls now wrapped via LLRender (gGL) as prep for future changes:

glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
This commit is contained in:
Shyotl
2011-11-21 15:55:44 -06:00
parent 1cf367aae5
commit 83e8a9076b
63 changed files with 1266 additions and 1134 deletions

View File

@@ -151,16 +151,15 @@ BOOL LLVisualParamHint::needsRender()
void LLVisualParamHint::preRender(BOOL clear_depth)
{
LLVOAvatar* avatarp = gAgentAvatarp;
mLastParamWeight = avatarp->getVisualParamWeight(mVisualParam);
avatarp->setVisualParamWeight(mVisualParam, mVisualParamWeight);
avatarp->setVisualParamWeight("Blink_Left", 0.f);
avatarp->setVisualParamWeight("Blink_Right", 0.f);
avatarp->updateComposites();
avatarp->updateVisualParams();
avatarp->updateGeometry(avatarp->mDrawable);
avatarp->updateLOD();
mLastParamWeight = mVisualParam->getWeight();
//mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight, FALSE);
gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mVisualParamWeight, FALSE);
gAgentAvatarp->setVisualParamWeight("Blink_Left", 0.f);
gAgentAvatarp->setVisualParamWeight("Blink_Right", 0.f);
gAgentAvatarp->updateComposites();
gAgentAvatarp->updateVisualParams();
gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable);
gAgentAvatarp->updateLOD();
LLViewerDynamicTexture::preRender(clear_depth);
}
@@ -173,24 +172,24 @@ BOOL LLVisualParamHint::render()
LLVisualParamReset::sDirty = TRUE;
LLVOAvatar* avatarp = gAgentAvatarp;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
LLGLSUIDefault gls_ui;
//LLGLState::verify(TRUE);
mBackgroundp->draw(0, 0, mFullWidth, mFullHeight);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
mNeedsUpdate = FALSE;
mIsVisible = TRUE;
@@ -211,7 +210,7 @@ BOOL LLVisualParamHint::render()
}
LLQuaternion avatar_rotation;
LLJoint* root_joint = avatarp->getRootJoint();
LLJoint* root_joint = gAgentAvatarp->getRootJoint();
if( root_joint )
{
avatar_rotation = root_joint->getWorldRotation();
@@ -239,13 +238,13 @@ BOOL LLVisualParamHint::render()
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
if (avatarp->mDrawable.notNull())
if (gAgentAvatarp->mDrawable.notNull())
{
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)gAgentAvatarp->mDrawable->getFace(0)->getPool();
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
gGL.setAlphaRejectSettings(LLRender::CF_ALWAYS);
gGL.setSceneBlendType(LLRender::BT_REPLACE);
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
avatarPoolp->renderAvatars(gAgentAvatarp); // renders only one avatar
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
@@ -304,10 +303,9 @@ BOOL LLVisualParamReset::render()
{
if (sDirty)
{
LLVOAvatar* avatarp = gAgentAvatarp;
avatarp->updateComposites();
avatarp->updateVisualParams();
avatarp->updateGeometry(avatarp->mDrawable);
gAgentAvatarp->updateComposites();
gAgentAvatarp->updateVisualParams();
gAgentAvatarp->updateGeometry(gAgentAvatarp->mDrawable);
sDirty = FALSE;
}