Several gl calls now wrapped via LLRender (gGL) as prep for future changes:

glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
This commit is contained in:
Shyotl
2011-11-21 15:55:44 -06:00
parent 1cf367aae5
commit 83e8a9076b
63 changed files with 1266 additions and 1134 deletions

View File

@@ -145,7 +145,7 @@ void LLProgressView::draw()
static LLTimer timer;
// Paint bitmap if we've got one
glPushMatrix();
gGL.pushMatrix();
if (gStartTexture)
{
LLGLSUIDefault gls_ui;
@@ -158,13 +158,13 @@ void LLProgressView::draw()
// stretch image to maintain aspect ratio
if (image_aspect > view_aspect)
{
glTranslatef(-0.5f * (image_aspect / view_aspect - 1.f) * width, 0.f, 0.f);
glScalef(image_aspect / view_aspect, 1.f, 1.f);
gGL.translatef(-0.5f * (image_aspect / view_aspect - 1.f) * width, 0.f, 0.f);
gGL.scalef(image_aspect / view_aspect, 1.f, 1.f);
}
else
{
glTranslatef(0.f, -0.5f * (view_aspect / image_aspect - 1.f) * height, 0.f);
glScalef(1.f, view_aspect / image_aspect, 1.f);
gGL.translatef(0.f, -0.5f * (view_aspect / image_aspect - 1.f) * height, 0.f);
gGL.scalef(1.f, view_aspect / image_aspect, 1.f);
}
gl_rect_2d_simple_tex( getRect().getWidth(), getRect().getHeight() );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -175,7 +175,7 @@ void LLProgressView::draw()
gGL.color4f(0.f, 0.f, 0.f, 1.f);
gl_rect_2d(getRect());
}
glPopMatrix();
gGL.popMatrix();
// Handle fade-in animation
if (mFadeTimer.getStarted())