Several gl calls now wrapped via LLRender (gGL) as prep for future changes:

glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
This commit is contained in:
Shyotl
2011-11-21 15:55:44 -06:00
parent 1cf367aae5
commit 83e8a9076b
63 changed files with 1266 additions and 1134 deletions

View File

@@ -1083,12 +1083,12 @@ BOOL LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask)
void LLManipTranslate::render()
{
glMatrixMode(GL_MODELVIEW);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
F32 zoom = gAgentCamera.mHUDCurZoom;
glScalef(zoom, zoom, zoom);
gGL.scalef(zoom, zoom, zoom);
}
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
@@ -1537,7 +1537,7 @@ void LLManipTranslate::renderSnapGuides()
F32 sz = mGridSizeMeters;
F32 tiles = sz;
glMatrixMode(GL_TEXTURE);
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.pushMatrix();
usc = 1.0f/usc;
vsc = 1.0f/vsc;
@@ -1551,7 +1551,7 @@ void LLManipTranslate::renderSnapGuides()
vsc *= 0.5f;
}
glScalef(usc, vsc, 1.0f);
gGL.scalef(usc, vsc, 1.0f);
gGL.translatef(u, v, 0);
float a = line_alpha;
@@ -1584,7 +1584,7 @@ void LLManipTranslate::renderSnapGuides()
renderGrid(u,v,tiles,1,1,1,a);
gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
}
@@ -1683,7 +1683,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
glStencilFunc(GL_ALWAYS, 0, stencil_mask);
gGL.setColorMask(false, false);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glColor4f(1,1,1,1);
gGL.diffuseColor4f(1,1,1,1);
//setup clip plane
normal = normal * grid_rotation;
@@ -1870,7 +1870,7 @@ void LLManipTranslate::renderTranslationHandles()
mGridSizeMeters = gSavedSettings.getF32("GridDrawSize");
mConeSize = mArrowLengthMeters / 4.f;
glMatrixMode(GL_MODELVIEW);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
{
gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]);
@@ -1926,9 +1926,9 @@ void LLManipTranslate::renderTranslationHandles()
{
// render YZ plane manipulator
gGL.pushMatrix();
glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
gGL.translatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters);
glScalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]);
gGL.scalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]);
if (mHighlightedPart == LL_YZ_PLANE)
{
color1.setVec(0.f, 1.f, 0.f, 1.f);
@@ -1980,9 +1980,9 @@ void LLManipTranslate::renderTranslationHandles()
{
// render XZ plane manipulator
gGL.pushMatrix();
glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
gGL.translatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters);
glScalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]);
gGL.scalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]);
if (mHighlightedPart == LL_XZ_PLANE)
{
color1.setVec(0.f, 0.f, 1.f, 1.f);
@@ -2036,7 +2036,7 @@ void LLManipTranslate::renderTranslationHandles()
{
// render XY plane manipulator
gGL.pushMatrix();
glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]);
/* Y
^
@@ -2061,7 +2061,7 @@ void LLManipTranslate::renderTranslationHandles()
v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f);
#endif
glScalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]);
gGL.scalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]);
if (mHighlightedPart == LL_XY_PLANE)
{
color1.setVec(1.f, 0.f, 0.f, 1.f);
@@ -2233,7 +2233,7 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_
}
gGL.translatef(vec.mV[0], vec.mV[1], vec.mV[2]);
glScalef(handle_size, handle_size, handle_size);
gGL.scalef(handle_size, handle_size, handle_size);
F32 rot = 0.0f;
LLVector3 axis;
@@ -2257,9 +2257,9 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_
break;
}
glColor4fv(color.mV);
glRotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]);
glScalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f);
gGL.diffuseColor4fv(color.mV);
gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]);
gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f);
gCone.render(CONE_LOD_HIGHEST);