Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode ..GL_MODELVIEW -> LLRender::MM_MODELVIEW ..GL_POJECTION -> LLRender::MM_PROJECTION ..GL_TEXTURE -> LLRender::MM_TEXTURE glMultMatrix -> gGL.multMatrix glLoadMatrixf -> gGL.loadMatrix glPushMatrix -> gGL.pushMatrix glPopMatrix -> gGL.popMatrix glLoadIdentity -> gGL.loadIdentity glRotatef -> gGL.rotatef glTransformf -> gGL.transformf glOrtho -> gGL.ortho glColor3f -> gGL.diffuseColor3f glColor3fv -> gGL.diffuseColor3fv glColor4f -> gGL.diffuseColor4f glColor4fv -> gGL.diffuseColor4fv glColor4ubv -> gGL.diffuseColor4ubv glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
This commit is contained in:
@@ -301,13 +301,13 @@ void LLHUDEffectBeam::render()
|
||||
F32 alpha = mFadeInterp.getCurVal()*mColor.mV[3];
|
||||
alpha *= mInterpFade[i].getCurVal();
|
||||
coloru.mV[3] = (U8)alpha;
|
||||
glColor4ubv(coloru.mV);
|
||||
gGL.color4ubv(coloru.mV);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
|
||||
glScalef(scale, scale, scale);
|
||||
gSphere.render(0);
|
||||
glPopMatrix();
|
||||
gGL.pushMatrix();
|
||||
gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
|
||||
gGL.scalef(scale, scale, scale);
|
||||
gSphere.render();
|
||||
gGL.popMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user