Several gl calls now wrapped via LLRender (gGL) as prep for future changes:

glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
This commit is contained in:
Shyotl
2011-11-21 15:55:44 -06:00
parent 1cf367aae5
commit 83e8a9076b
63 changed files with 1266 additions and 1134 deletions

View File

@@ -701,24 +701,25 @@ BOOL LLImagePreviewAvatar::render()
mNeedsUpdate = FALSE;
LLVOAvatar* avatarp = mDummyAvatar;
glMatrixMode(GL_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
gGL.loadIdentity();
gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
LLGLSUIDefault def;
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
gl_rect_2d_simple( mFullWidth, mFullHeight );
glMatrixMode(GL_PROJECTION);
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
gGL.flush();
@@ -880,23 +881,23 @@ BOOL LLImagePreviewSculpted::render()
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_TRUE);
glMatrixMode(GL_PROJECTION);
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
gGL.loadIdentity();
gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
glLoadIdentity();
gGL.loadIdentity();
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
gl_rect_2d_simple( mFullWidth, mFullHeight );
glMatrixMode(GL_PROJECTION);
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
glClear(GL_DEPTH_BUFFER_BIT);