Several gl calls now wrapped via LLRender (gGL) as prep for future changes:

glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
This commit is contained in:
Shyotl
2011-11-21 15:55:44 -06:00
parent 1cf367aae5
commit 83e8a9076b
63 changed files with 1266 additions and 1134 deletions

View File

@@ -1472,28 +1472,28 @@ void LLScrollingPanelParam::draw()
// Draw the hints over the "less" and "more" buttons.
if(mHintMin)
{
glPushMatrix();
gGL.pushMatrix();
{
const LLRect& r = mHintMin->getRect();
F32 left = (F32)(r.mLeft + BTN_BORDER);
F32 bot = (F32)(r.mBottom + BTN_BORDER);
glTranslatef(left, bot, 0.f);
gGL.translatef(left, bot, 0.f);
mHintMin->draw();
}
glPopMatrix();
gGL.popMatrix();
}
if(mHintMax)
{
glPushMatrix();
gGL.pushMatrix();
{
const LLRect& r = mHintMax->getRect();
F32 left = (F32)(r.mLeft + BTN_BORDER);
F32 bot = (F32)(r.mBottom + BTN_BORDER);
glTranslatef(left, bot, 0.f);
gGL.translatef(left, bot, 0.f);
mHintMax->draw();
}
glPopMatrix();
gGL.popMatrix();
}