Several gl calls now wrapped via LLRender (gGL) as prep for future changes:

glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
This commit is contained in:
Shyotl
2011-11-21 15:55:44 -06:00
parent 1cf367aae5
commit 83e8a9076b
63 changed files with 1266 additions and 1134 deletions

View File

@@ -77,9 +77,9 @@ void LLDrawPoolGround::render(S32 pass)
LLGLSquashToFarClip far_clip(glh_get_current_projection());
F32 water_height = gAgent.getRegion()->getWaterHeight();
glPushMatrix();
gGL.pushMatrix();
LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
glTranslatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height));
gGL.translatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height));
LLFace *facep = mDrawFace[0];
@@ -88,6 +88,6 @@ void LLDrawPoolGround::render(S32 pass)
LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor());
facep->renderIndexed();
glPopMatrix();
gGL.popMatrix();
}