Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode ..GL_MODELVIEW -> LLRender::MM_MODELVIEW ..GL_POJECTION -> LLRender::MM_PROJECTION ..GL_TEXTURE -> LLRender::MM_TEXTURE glMultMatrix -> gGL.multMatrix glLoadMatrixf -> gGL.loadMatrix glPushMatrix -> gGL.pushMatrix glPopMatrix -> gGL.popMatrix glLoadIdentity -> gGL.loadIdentity glRotatef -> gGL.rotatef glTransformf -> gGL.transformf glOrtho -> gGL.ortho glColor3f -> gGL.diffuseColor3f glColor3fv -> gGL.diffuseColor3fv glColor4f -> gGL.diffuseColor4f glColor4fv -> gGL.diffuseColor4fv glColor4ubv -> gGL.diffuseColor4ubv glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
This commit is contained in:
@@ -312,6 +312,18 @@ public:
|
||||
BF_UNDEF
|
||||
} eBlendFactor;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
MM_MODELVIEW = 0,
|
||||
MM_PROJECTION,
|
||||
MM_TEXTURE0,
|
||||
MM_TEXTURE1,
|
||||
MM_TEXTURE2,
|
||||
MM_TEXTURE3,
|
||||
NUM_MATRIX_MODES,
|
||||
MM_TEXTURE
|
||||
} eMatrixMode;
|
||||
|
||||
LLRender();
|
||||
~LLRender();
|
||||
void init() ;
|
||||
@@ -323,8 +335,15 @@ public:
|
||||
|
||||
void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z);
|
||||
void scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z);
|
||||
void rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z);
|
||||
void ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar);
|
||||
|
||||
void pushMatrix();
|
||||
void popMatrix();
|
||||
void loadMatrix(const GLfloat* m);
|
||||
void loadIdentity();
|
||||
void multMatrix(const GLfloat* m);
|
||||
void matrixMode(U32 mode);
|
||||
|
||||
void flush();
|
||||
|
||||
@@ -347,9 +366,16 @@ public:
|
||||
void color3fv(const GLfloat* c);
|
||||
void color4ubv(const GLubyte* c);
|
||||
|
||||
void diffuseColor3f(F32 r, F32 g, F32 b);
|
||||
void diffuseColor3fv(const F32* c);
|
||||
void diffuseColor4f(F32 r, F32 g, F32 b, F32 a);
|
||||
void diffuseColor4fv(const F32* c);
|
||||
void diffuseColor4ubv(const U8* c);
|
||||
|
||||
void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
|
||||
void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);
|
||||
void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
|
||||
|
||||
void setColorMask(bool writeColor, bool writeAlpha);
|
||||
void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
|
||||
void setSceneBlendType(eBlendType type);
|
||||
@@ -363,6 +389,7 @@ public:
|
||||
eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor);
|
||||
|
||||
LLLightState* getLight(U32 index);
|
||||
void setAmbientLightColor(const LLColor4& color);
|
||||
|
||||
LLTexUnit* getTexUnit(U32 index);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user