Several gl calls now wrapped via LLRender (gGL) as prep for future changes:

glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
This commit is contained in:
Shyotl
2011-11-21 15:55:44 -06:00
parent 1cf367aae5
commit 83e8a9076b
63 changed files with 1266 additions and 1134 deletions

View File

@@ -532,21 +532,21 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT
void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height)
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho( 0.f, (GLdouble) width, 0.f, (GLdouble) height, -1.f, 1.f );
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadIdentity();
gGL.ortho( 0.f, (GLdouble) width, 0.f, (GLdouble) height, -1.f, 1.f );
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
}
void LLPostProcess::viewPerspective(void)
{
glMatrixMode( GL_PROJECTION );
glPopMatrix();
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
gGL.matrixMode( LLRender::MM_PROJECTION );
gGL.popMatrix();
gGL.matrixMode( LLRender::MM_MODELVIEW );
gGL.popMatrix();
}
void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height)